12/6/2023 0 Comments Arras io masterThe distinction between Bullet Health and Bullet Penetration is not fully explained and subject to change. Supposedly it keeps the bullets from being deflected (most notably on the Builder branch) and from destruction during a collision. However, it will also affect bullet vs tanksīullet Penetration determines the penetration level of your bullets through objects.Example: Machine Gun branch, Twin branch.Improving attack, particularly bullets vs bullets.Similar to Bullet Speed, it turns into Drone Health if you upgrade to a Director, Swarm Health when upgrading to the Cruiser, Trap Health when upgrading to the Trapper, and Weapon Health for tanks with multiple types of weapon. This means that for Healer, they will not need to upgrade this stat much. The common understanding is that Bullet Health is more effective against ammunition and Bullet Penetration is more effective against tanks. Higher Bullet Health allows bullets to take more damage before dissipating and thereby also increases the damage they may inflict. Its name changes in accordance with the tank's weapon: It turns into Drone Speed if you upgrade to a Director, Swarm Speed when upgrading to the Cruiser, Placement Speed when upgrading to the Trapper, and Weapon Speed for tanks with multiple types of weapons.īullet Health determines the health of the Bullets it is the bullet version of Body Health. Additionally, Bullet Speed slightly increases the damage bullets do by deeper penetration into enemy tank bodies, somewhat similar to the Bullet Penetration Stat. Since most bullets have a set time as their lifespan, upgrading this stat also increases how far they travel, i.e. Improving defence, particularly preventing one-shotīullet Speed determines the movement speed of the ammunition of a tank, making them harder to dodge.However, when the shield is full health will increase speedily. Max Health provides greater durability but is generated more slowly (and there is no Health Regeneration Stat as in Diep.io), so Health is better against one large hit and Shield against multiple small hits. Max Health is a separate Stat from Shield Capacity - changing one will not affect the other. Investment allows a tank to take more damage, acting like the counter-stat of Body Damage, but increases the time it takes to regenerate to full health. Max Health determines the maximum health pool of a tank. Objects are destroyed when their Health is depleted. Examples: Smasher branch, Tri-Angle branch.By having a higher Body Damage, a tank can destroy the other object more quickly, shorten collision time, and thereby also lessen damage received. Body Damage determines the DPS a tank inflicts upon such collision. Stats and their Effects Default Body DamageĪlmost all Tanks, Ammunition, and Polygons (except for like the Healer's bullet) in Arras.io inflict damage to each other in collisions till one is destroyed or the colliders separate.
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